Thursday, April 30, 2009

RGR006 - TTFN

Do the Bonk! (But just this once)
Do the Bonk! (But just this once)

Yeah, I messed up the "dancing" Bonk up there; the animation defaulted back to playing once when I went to save it, and I deleted the source frames. Oh well. Anyway, not to go throwing blame around, but the TurboGrafx-16 emulator I'm using on the PSP has a problem keeping track of more than 10 screenshots at a time, and just starts overwriting old ones when it reaches the 10th. What this means for you is that the majority of the pictures for this post were lost along the way, including boss and final stage pictures. I'll give you everything I've got, though.

Round 3 Boss: Ice Ballerina

Her pattern is simple enough; after emerging from beneath the ice floor in the center of the screen, she moves back and forth in a tight spin, kicking up snowballs when she changes direction. She's invincible until she stops in the center of the screen to do a pirouette, at which point you can head drop onto her one time. The problem that arises is in her height, since I myself took damage every time I hit her. Just like I said I would, I built up my score and stocked up on lives, but she took a couple back. In the end, though, it was enough to beat her.

Really?  You fight with figure skating?
Really? You fight with figure skating?
That is why you fail.
That is why you fail.

Round 4 Boss: Captain Cook (Pictures Lost)

Captain Cook is awfully goofy. He starts out playing Whac-a-Mole with you, popping his head out from any one of three pipes protruding from the ground, until you've done enough damage. Then he takes to the air in a flying warship, sending missiles and fireballs your way. You just have to dodge his attacks until he comes down low enough for you to get above him, and get in a few headbutt drops. Repeat until he's done for.

Round 5 Boss: Unnamed Armored Flying Guy (Pictures Lost)

A proper name isn't given anywhere for this guy, but he appears to be some sort of armored pterodactyl warrior. He fights in two similar phases: a helmeted phase and an unhelmeted phase. When his helmet is on, he just hovers back and forth at the top of the screen, occasionally diving at you. When he dives, you can jump up and drop onto him. Once he loses his helmet, he starts launching flying robotic Bonk-seeking gauntlets, mainly as a distraction. Otherwise, he fights the same way. Take out the gauntlets as soon as they appear, and fight as usual. He's pretty easy.

The final stage is the Moon Pyramid, a series of short levels that can be played in any order, each of which ends with a battle with one of the previous bosses. Once they've all been cleared, the route to the final battle with King Drool III opens.

King Drool is actually too easy, in my opinion. He launches one of three attacks from the top of a pillar in the center of the screen: falling icicles, flaming rocks, or missiles, all of which are easily avoided. Then he floats off one side of the screen, and runs back and forth a couple of times to trample you. A well-timed head drop during each pass will finish him off quickly. Once King Drool is defeated, his moon base is destroyed, and the two halves of the moon reunite. Hooray for Bonk!

But it'll just start waning again next week.
But it'll just start waning
again next week.
Bonk's the ultimate ladies' man.
Bonk's the ultimate ladies' man.

Who're you callin' a booga?
Who're you callin' a booga?
Exclamapses?
Exclamapses?

And that ends yet another fun-filled retro game! I think I'm going to take a hiatus of two weeks or so to get things packed up and moved into the new house, but shortly after that, it's Dragon Warrior III time! YOU CAN'T WAIT!!!

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