Monday, July 27, 2009

RGR008 - Ding Dong, The Witch is Dead

Upon reaching the final town, I finally learned the reason why all these kyonshi appeared and started hopping around: an evil witch named Obo had settled in this town and begun spreading her magic throughout the area. So it was now up to me to destroy her and bring peace back to the people, so that the clichéd plotline could wrap itself up.

Again, the battle is prefaced with a gauntlet of lesser kyonshi, placed there only to drain my health and give Obo an unfair advantage once I reach her. The final faceoff would actually be pretty easy if the witch avoided you a bit better. She does exactly two things in this battle: she fires little magic arrow thingies, and she teleports. That's it. The problem is that she occasionally (though not occasionally enough) teleports to the spot where you're standing. The arrows are easily jumped over, but Kenchi lacks the ability to break into a sprint, so if she's about to appear where you are, you're going to get hit.

Luckily, Obo also has a habit of teleporting near you, with her back to you. When this happens, she's slow to realize, and you can get in several good hits before she turns around and teleports away. So with a little luck, you can bring her down nice and quick.

Don't you love how I keep switching between first and second-person perspectives?

No one said she was pretty.
No one said she was pretty.
Ha! Take that, witch!
Ha! Take that, witch!

Wait, do I get paid for this?
Wait, do I get paid for this?
Kung Fu Staff Roll GO!
Kung Fu Staff Roll GO!

With Obo defeated, her magic influence over the region disappears, and the undead go back to being just dead. Kenchi, being the glutton for punishment I guess he is, goes looking for new challenges in "a far away land with sand storms raging." More power to ya, Kenchi.

I'll try to get back on track from here, so next up will finally be Dragon Warrior III! Don't miss it!

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