Saturday, July 25, 2009

RGR Game #008: Phantom Fighter

Yeah, kick that F into place!
Yeah, kick that F into place!
Who will claim victoly?
Who will claim victoly?

All right, folks, it looks like my guest player is going to hold off for now, so I'll get started with another game. Phantom Fighter (known in Japan as Reigen Doushi) is a one-on-one kung fu beat-em-up by FCI where you use your mad kung fu skills to fight... well, not phantoms, actually.

The story, according to the manual:

Those wacky Chinese phantoms, Kyonshies, are on the loose again, wreaking havoc in eight villages. The Phantom Fighter, Kenchi, and his incompetent assistant have been called in to save the villages. Using special skills acquired from the Kung Fu master and items gathered throughout the villages, they must chop and kick their way to victory. But the contest is not all physical--as the Phantom Fighter, you have to answer some tricky quizzes before the master will reveal the secret skills that will help you defeat the Kyonshies.

Uh, yeah. 1989. Anyway, the plot of the game is basically in there: you travel from town to town, fighting off the kyonshi and saving the people. When you enter a training hall to learn new moves, you have to answer some asinine question before you can talk to the master.

But kyonshi aren't phantoms. Phantoms, by definition, are immaterial or illusionary. Kyonshi are hopping zombies. They have substance, and it hurts when they hit you.

Oh, and I should probably mention that this game is very loosely based on a series of Chinese movies called Mr. Vampire. But it's basically irrelevant, so that's the only time I'll bother mentioning it.

But you already have a kung fu guy.
But you already have a kung fu guy.
Remove the what now?
Remove the what now?

This should be a nice quick break between RPGs. Stay tuned!

1 comment:

  1. I loved the fluid animations of this game when I was young even though it was a weird and repetitive game. At least on the earlier levels, the slow pace gave me time to enjoy the simple tactics compared to other games; your movements really felt like they had inertia and consequences.

    Anyway, I always thought as a kid that “SEALENTER” was meant to sound like olde english or something, or a cylinder that acted as a seal (as in a sealed container).

    turns out they just rushed that translation for whatever reason. it’s just “Remove the seal to enter” shortened in the most confusing way.

    underappreciated game all in all.

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